16h50 - Voici une nouvelle beta pour WinUAE, mais celle-ci devrait être la dernière avant la version stable qui sera normalement officialisée dans quelques jours. En attendant, voici les changements apportés:- 4.10.0 introduced low to high/high to low IPL delay is optional and off by default, it seems to only happen when Paula IPL lines have extra load (like expansion devices or logic analyzer probes..). Config file only: ipl_delay=true- Fixed About panel title font size.- Debugger command mid command calculation support fixed (for example "d $1234+10 1" works again)- RC tag removed.Télécharger WinUAE v5.0.0 Beta 15 RC7 (32-bit)Télécharger WinUAE v5.0.0 Beta 15 RC7 (64-bit)Site Officiel de WinUAE
15h05 - Grâce à Tradu-France, la traduction en français d la dernière beta de WinUAE est déjà disponible.Télécharger WinUAE v5.0.0 Beta 14 RC6 FR (32-bit)Télécharger WinUAE v5.0.0 Beta 14 RC6 FR (64-bit)Tradu-France
15h03 - Une nouvelle beta de cet émulateur Amiga a été publiée avec des corrections de bugs:- "Remove interlace artifacts" + accurate modes: some blitter cycles were also rerun during "scandoubled" line.- Added Multi-Player Soccer Manager dongle emulation. This is very similar to Striker Manager dongle.- On the fly switch from AGA to OCS/ECS and then back didn't restore original AGA background color until running program wrote different value to COLOR0 register.- In some situations refresh conflict (even if it was harmless single cycle conflict due to bitplane DMA being enabled with "bad" position) left sprites in always on horizontal "conflict offset" state. (4.9.9+)- Added jit_inhibit config entry, can be used to force disable JIT temporarily even if uae-configuration/custom event is used to enable JIT. When you really want JIT disabled but don't want to modify anything else.Télécharger WinUAE v5.0.0 Beta 14 RC6 (32-bit)Télécharger WinUAE v5.0.0 Beta 14 RC6 (64-bit)Site Officiel de WinUAE
15h45 - Une nouvelle beta a été publiée pour cet émulateur Amiga. Les améliorations sont les suivantes:- Sprite buffer overflow was still possible. Adjusted buffer size again and added limit check, if it is still going to overflow, sprite emulation is skipped until next frame. Problem with this buffer is that it is static, it needs to be as big as max supported programmed display mode which is waste of memory when emulating normal PAL/NTSC modes. It needs to be dynamically allocated. But it is too late now. ("Green" Big Time Sensuality / Axis)- Game ports panel autofire options didn't do anything (b8)- b8 "Allow moving vertical position backwards (VPOSW/VHPOSW writes) if current vpos is out of range" only handled VHPOSW writes. Agony interlace title screen swapped odd/even fields if accurate A500 ECS 68000 mode (CLR.W $DFF02A..)- Added Striker Manager dongle emulation.Télécharger WinUAE v5.0.0 Beta 13 RC5 (32-bit)Télécharger WinUAE v5.0.0 Beta 13 RC5 (64-bit)Site Officiel de WinUAE
17h15 - La dernière beta de WinUAE a été traduite en français par l'équipe de Tradu-France.Télécharger WinUAE v5.0.0 Beta 12 RC4 FR (32-bit)Télécharger WinUAE v5.0.0 Beta 12 RC4 FR (64-bit)Tradu-France
17h11 - Voici encore une nouvelle beta pour cet émulateur Amiga. Les améliorations sont les suivantes:- Integer scale in high overscan modes (Overscan+, Extreme and larger) used default native mode width/height, not selected overscan mode width/height.- OCS Denise earliest allowed BPL1DAT access check (which was updated in b5) didn't disable border even if horizontal DIW was already open, previously earliest allowed was small enough to not cause this side-effect. (For example Seven Seas / Andromeda)- Check that prevented unnecessary writes to same color register in same cycle (can happen in fast CPU modes) was not correct and in some situations triggered even in cycle exact modes (Hotbleeps / Loonies) - Off by one in bitplane sequencer stopping due to DMA being disabled. (Denise test case)- If bitplane DMA was disabled when it was in "ddfstop passed" condition and DMA was re-enabled in later line (which finishes "ddfstop passed" condition, stopping bitplane sequencer after single "block"): lower priority DMA channels lost cycles because they incorrectly saw bitplane DMA being enabled and active normally during whole scanline.- Debugger sprite "sp" option now uses ECS height bits when outputting sprite pattern if mode is ECS or AGA.- Blitter internal state after line mode had ended was not correct since 4.9.2+ (Cemetery Of Silence / Possessed)- Loading new statefile when emulation was running and blitter was active: it was possible blitter got stuck in active state. I have noticed this many times randomly but I finally found repeateable test case.- FloppyBridge write protection status in GUI is now mirroring drive floppy protection status. Previously it was always shown as write protected (checkbox disabled and ticked). This didn't affect floppy drive writing, it was only visual problem. Note that GUI write protection status is not updated in real time, it is only updated when selecting floppy drives GUI panel.- b10 automatic scaling fix fixed. Last line was off by one if bitplane ended normally (vertical diw end matched), wrong check was changed (plane count become zero or DMA was disabled). Interlace mode had one extra line at the bottom.- Autoscale filter modes horizontal positioning was randomly unreliable or jittery if switched from programmed mode (or Picasso96 with "hidden" 31KHz mode) to native mode.- About, contributors and error log window DPI/GUI font scaling support.- CPU panel slider refresh update, previously any slider move caused slider update which could have caused side-effects.Télécharger WinUAE v5.0.0 Beta 12 RC4 (32-bit)Télécharger WinUAE v5.0.0 Beta 12 RC4 (64-bit)Site Officiel de WinUAE
13h57 - La dernière beta de WinUAE a été traduite en français par l'équipe de Tradu-France.Télécharger WinUAE v5.0.0 Beta 11 RC3 FR (32-bit)Télécharger WinUAE v5.0.0 Beta 11 RC3 FR (64-bit)Tradu-France
18h03 - Une nouvelle beta de cet émulateur Amiga a été publiée. Les améliorations sont les suivantes:- jit_blacklist config entry parsing out of bounds array access fix.- Sprite buffer size was reduced too much (4.10.1), Big time sensuality / Axis buffer overflow. - Debugger H history with DMA debugger data improved formatting. DMA debugger data was from previous field in some situations. (Wrong frame counter variable used to keep track of current and previous field)- Systray icon -> Floppy drives: DF1, DF2 and DF3 selected image from DF0:. Probably has been broken since it was introduced..- RC tag is back, easier to keep track of versions. Beta tag is removed because it makes some functional differences (beta dialog etc..).Télécharger WinUAE v5.0.0 Beta 11 RC3 (32-bit)Télécharger WinUAE v5.0.0 Beta 11 RC3 (64-bit)Site Officiel de WinUAE
17h30 - La dernière beta de WinUAE a été traduite en français par l'équipe de Tradu-FranceTélécharger WinUAE v5.0.0 Beta 10 RC2 FR (32-bit)Télécharger WinUAE v5.0.0 Beta 10 RC2 FR (64-bit)Tradu-France
17h04 - Une nouvelle beta pour cet émulateur Amiga a été publiée. Les améliorations sont les suivantes:- On the fly gameports panel autofire mode setting change (for example using uae-configuration or executing custom event) was not supported.- Fixed memory double free in b9 calculator update.- Debugger ? binary output grouped to 4*8 bits.- Cached bitplane DMA cycle sequence could have used wrong odd/even line mode if programmed mode was enabled when PAL/NTSC bitplane was active.- If active bitplane was "behind" left horizontal blank (usually only if mode is "weird"), bitplane had extra horizontal offset.- Some re-recorder fixes but it still loses sync randomly. Not required to work in 5.0 (it has never worked) but I'll try to debug this before final 5.0.- Automatic scaling missed one line at the bottom and in certain situations top had one empty line. (Probably side-effect of 4.9.x display emulation rewrite)- RTC address space memwatch points didn't work correctly.- Beta tag removed.Télécharger WinUAE v5.0.0 Beta 10 (32-bit)Télécharger WinUAE v5.0.0 Beta 10 (64-bit)Site Officiel de WinUAE
17h04 - Une nouvelle beta pour cet émulateur Amiga a été publiée. Les améliorations sont les suivantes:- On the fly gameports panel autofire mode setting change (for example using uae-configuration or executing custom event) was not supported.- Fixed memory double free in b9 calculator update.- Debugger ? binary output grouped to 4*8 bits.- Cached bitplane DMA cycle sequence could have used wrong odd/even line mode if programmed mode was enabled when PAL/NTSC bitplane was active.- If active bitplane was "behind" left horizontal blank (usually only if mode is "weird"), bitplane had extra horizontal offset.- Some re-recorder fixes but it still loses sync randomly. Not required to work in 5.0 (it has never worked) but I'll try to debug this before final 5.0.- Automatic scaling missed one line at the bottom and in certain situations top had one empty line. (Probably side-effect of 4.9.x display emulation rewrite)- RTC address space memwatch points didn't work correctly.- Beta tag removed.Télécharger WinUAE v5.0.0 Beta 10 RC2 (32-bit)Télécharger WinUAE v5.0.0 Beta 10 RC2 (64-bit)Site Officiel de WinUAE
17h16 - La dernière beta de WinUAE a été traduite en français par l'équipe de Tradu-France.Télécharger WinUAE v5.0.0 Beta 9 FR (32-bit)Télécharger WinUAE v5.0.0 Beta 9 FR (64-bit)Tradu-France
15h50 - Une nouvelle beta de cet émualteur Amiga qu'on ne présente plus a été publiée. Voici la liste des changements:- Debugger calculator (also used by custom input events) >> and - Serial port GUI now have separate options to enable handshake/status pin emulation (RTS/CTS/DTR/DTE/CD) and Ring Indicator. RI is off by default because it is shared with printer port SEL which broke parallel port joystick if serial port was also enabled after RI update. "RTS/CTS" renamed to more correct "Host RTS/CTS" (Host serial port hardware handles RTS/CTS automatically, Amiga side does not need to care)- Sound GUI panel slider flickering fixed when modifying (almost) any other sound configuration setting.- Added v2.01 ICD AdSCSI 2000 ROM (v32.1 icddisk.device). Renamed v2.x (v33.0) to v2.1 because now it is almost certain it is v2.1.- Only disk insert cleared forced floppy drive turbo mode (enabled when executable is inserted in disk drive). Now it is also cleared when "disk" is ejected, allowing floppy sounds (if enabled) to play normally. Floppy sounds are not played in turbo mode. Télécharger WinUAE v5.0.0 Beta 9 (32-bit)Télécharger WinUAE v5.0.0 Beta 9 (64-bit)Site Officiel de WinUAE
18h02 - La dernière beta de WinUAE a été traduite en français par l'équipe de Tradu-France.Télécharger WinUAE v5.0.0 Beta 8 FR (32-bit)Télécharger WinUAE v5.0.0 Beta 8 FR (64-bit)Tradu-France
17h59 - Une nouvelle beta pour cet émulateur Amiga a été publiée. Les améliorations sont les suivantes:- input.advancedmultiinput=true now also enables GUI "multiple input devices connected to same joystick port" Game Ports panel support. It is hidden because it is not complete yet and it is too late to do any possible breaking changes.- Allow moving vertical position backwards (VPOSW/VHPOSW writes) if current vpos is out of range (vpos was previously in same frame moved past max vertical). Currently free backwards vertical position move is not allowed because it can cause bad side-effects and it can't be used for anything useful.- Inter-process serial port emulation was unreliable (4.9.0+)- Added inter-process serial port emulation RTS, CTS, DSR, DTE, CD and serial break support. (CTS->RTS, DTE->DSR/CD, both directions).- Debugger breakpoints can now be chained, breakpoint chain breaks to debugger only when all chained breakpoints' condition matches. (for example: "wo 0 a0===0 s1" and "wo 1 a1==0" breaks when both A0 and A1 is zero. s1 = this breakpoint (0) is chained to breakpoint 1)- Extra breakpoint parameters (N: count N times before breaking and S: chained) are now only accepted at the end of command.- Breakpoint N parameter counting down is now logged.- Input panel mode("Configuration 1-3" selected) and mouse inserted using Game ports panel to any port and then later removed: [PORTS] events that used more than 1 slot were not removed. ([PORTS] label was removed but event was not). This caused mouse autoswitch only work once in input panel mode.Télécharger WinUAE v5.0.0 Beta 8 (32-bit)Télécharger WinUAE v5.0.0 Beta 8 (64-bit)Site Officiel de WinUAE
17h23 - La dernière beta de WinUAE a été traduite en français par l'équipe de Tradu-France.Télécharger WinUAE v5.0.0 Beta 7 FR (32-bit)Télécharger WinUAE v5.0.0 Beta 7 FR (64-bit)Tradu-France
18h38 - Une nouvelle beta de cet émulateur Amiga a été publiée. Les améliorations sont les suivantes:- Paths panel string "Configuration files" had disappeared (b6)- GDI mode, possibly also D3D11 mode had wrong screen positioning/size after mode change in some situations.- Switching HW RTG modes with scaling enabled: new mode was not always using correct size (b5)- Input panel "Device enabled" checkbox state was not refreshed when Input mode was changed (Game Ports Panel, Configuration 1-3).- Saving config after GUI was opened for the first time without default.uae, then loading it and saving it again: second saved config file was not identical.- Adjusted "VGA mode resolution autoswitch" switch range, some OS 3.2 native display monitors have been changed and it triggered autoswitch incorrectly.- Native mode integer scale behavior adjusted. Removed some earlier beta auto-adjustments because they would break programmed modes in integer scaling.- RTG integer scale didn't support scaling multiplers smaller than 1x. 1/2x and 1/4x is now supported.- Changed uaegfx Picasso96 BoardName field to "UAE" (was "uaegfx.card"). Now P96Prefs created modes have same prefix as UAE internally generated modes.- Fixed disassembler FMOVE.L/FMOVEM.L to/from control registers register order (FPCR and FPIAR was swapped)Télécharger WinUAE v5.0.0 Beta 7 (32-bit)Télécharger WinUAE v5.0.0 Beta 7 (64-bit)Site Officiel de WinUAE
14h21 - La dernière beta de WinUAE a été traduite en français par l'équipe de Tradu-France.Télécharger WinUAE v5.0.0 Beta 6 FR (32-bit)Télécharger WinUAE v5.0.0 Beta 6 FR (64-bit)Tradu-France
17h31 - Une nouvelle beta de cet émulateur Amiga a été publiée. La numérotation de version passe de la v4.10.2 à la v5.0.0. Les améliorations sont les suivantes:- Bumped version to 5.0. No more 4.10.x versions.- Input left/right joystick autoswitching mode is back, disabled by default, add input.autoswitchleftright=true to enable.- Added input.advancedmultiinput config entry which currently enables inserting same input device in multiple ports (game ports panel) and in future enables multiple input devices in same game port GUI support.- Enable also JIT FPU when JIT checkbox is getting ticked and FPU emulation (with host CPU mode) is already enabled.- Fixed possible crash when quitting emulation when RTG mode with hardware sprite is active (b5)- Inserting supported non-Amiga formatted disk image (for example PC DOS formatted image) in standard Amiga 3.5" DD drive was rejected, drive compatibility check didn't accept standard 3.5" DD drive. Image was accepted if drive was 3.5" HD drive. (Was probably broken when bridgeboard drive support was improved)- Initial ROM scan window was invisible. (Not sure when it got broken or if it depends on Windows version)- Added custom data path configuration to Paths panel. Data path = default path where config files, logs, statefiles etc are loaded and saved. This was supposed to have been added ages ago.. (previously available via command line -datapath parameter). Paths panel also now shows currently active data path.- uaegfx internally generated modes didn't have active flag set and display parameters (total vertical/horizontal and sync lengths, values that are ignored by uaegfx) were technically invalid. Set active flag and made hor/ver totals slightly larger than visible resolution and adjusted sync values. Board type was not set to uaegfx (it was set correctly, then overwritten by wrong value) Some Picasso96 tools might have gotten confused.- RTG hardware sprite update in b5 added caching that was not properly flushed when cursor shape was updated.Some new "ross test" edge case chipset fixes:- If chipset timing event was queued in same cycle as hsync event, hsync event was executed last. Hsync event should always have priority. This was "optimized" some time ago but it was wrong. (BPL1DAT write during same cycle didn't enable sprites in ECS Denise config)- Very early BPL1DAT write didn't update sprite minimum visible horizontal position correctly, in some situations sprite that was "hidden" behind border didn't become fully visible.- If BPL1DAT enables sprite(s) and "bordersprite" condition was possible (ECS Denise or AGA), enabled sprites activated border sprite state even if new visible sprite pixel would have been hidden by HDIW start. AGA 0.5 pixel lores "bordersprite" condition + borderblank enabled: "bordersprite's" complete pixel (1 lores) become visible.- Bitplane DMA BPL1DAT access does not anymore open border if OCS Denise and BPL1DAT position was before HBLANK end. (OCS Denise undocumented feature, does not exist in ECS Denise or AGA which allows border open after HSYNC start). Manual BPL1DAT write already did this. ECS Denise earliest possible BPL1DAT access that opens border was 2 cycles too late.- ECS Denise superhires sprite more accurate color selection emulation ("scrambled" odd/even palette access). Attached sprites are not yet correct (it does something in this mode but it can't be what normally working attachment does). Also it appears first pixel column of ECS superhires sprite is invisible (not transparent, appears as COLOR0, not background bitplane), this is not yet emulated. Sprites 4 to 7 are not working (nothing appears on screen) when in ECS superhires mode. (Agnus still does normal SPRxPOS/CTL and SPRxDATA/B writes)Télécharger WinUAE v5.0.0 Beta 6 (32-bit)Télécharger WinUAE v5.0.0 Beta 6 (64-bit)Site Officiel de WinUAE