12h59 - Ce frontend multi-systèmes a été mis à jour. Les améliorations sont les suivantes:Time for a new build. Support for MAME .201 and more.Finally, I found an easy way to support multiple directories scanning per image category without breaking the current code. Mostly for unzipped images but it works for zipped images too. You can have as many folders as you want in MAME/HBMAME image categories.You can have snap.zip and snap_sl.zip in different folders now. It also applies to softlistname.zip files. Other emulators do not support multiple image paths, only MAME and HBMAME.The feature Cleanse in Favorites Manager has been updated, per request. This feature removes invalid entries from favorites profiles without telling you what is being removed. Now you can review and remove entries from the soon to be removed list, so you can keep them.The Ignore Exit Code 1: Invalid Function feature in Preferences screen is now enabled for all console/computer emulators, not just KEGA Fusion.There are more internal tweaks but it's not visible to the end-user.Fixed- Wrong "Panels Colors" settings at startup, "Title Font/Shadow", "Title 2 Font/Shadow", "Text Font/Shadow" ("Night Mode" page, Preferences screen)- Wrong "Search Games Panel Colors" settings at startup, "Filter Font/Shadow" ("Night Mode" page, Preferences screen)Changed- Modified the scope of "Ignore Exit Code 1: Invalid Function" setting to support all console/computer emulators*"KEGA Fusion" is no longer the only emulator returning exit code of "one" on exit*this error might be related to a missing and/or incompatible plugin or badly configured emulator*even when nothing is wrong, the emulator might give you "code 1" as an exit code :(NOTE: this exit code is caused by the emulators, not the frontend - Updates to "Cleanse" feature in "Favorites Manager" screen*a list of all entries to be removed from the favorite profile is shown for review*you can remove entries from that list so they are not deleted from the profile .ini*there's no way to show titles, only game names and/or filenames and the system they belong to Added- Requested setting "Add Leading Zero to Version Info Column (MAME)" so you can have "0.200" text in the version info column instead of ".200"- Multiple paths support for MAME preview images*MAME and HBMAME only*all image categories are supported: snaps, titles, covers, flyers, etc...*you can have define as many image directories you want*MAME softlist .zip files don't have to be in the same place as the arcade .zip files anymore, you can have "snap.zip" in one folder and "snap_sl.zip" in another - Support for MAME .201*vgmplay software list is now correctly detected and sets are correctly loaded by the frontend*new filter to hide vgmplay softlist entries from the games list: "Hide Video Game Music Files" ("Arcade Misc Filter" tool bar button) Télécharger Emu Loader v8.6.6 (version complète)Site Officiel de Emu Loader
12h43 - Une nouvelle version de ce frontend multi-systèmes a été publiée. Voici la liste des nouveautés:More colors customization ahead.You can change games list selection bar colors now. One set for light mode and another set for the night mode. I even managed to restore the gradient bar by modifying Jim's EasyListView Delphi component. You'll find settings in Preferences screen, Games List page and Night Mode page.Added a new Slot Machines filter in MAME and Arcade Miscellaneous Filters (tool bar buttons). You need an updated catver.ini to use it. Just head over to AntoPISA's website to download it. There are more than ten thousand games of that category in MAME v0.200.As usual, more bugs have been fixed and some minor optimizations were made in the source code.Fixed- "Machines List Filter" implementation is complete*if you hide the parent set, all clone will hide as well*forgot to link the code for checkbox "Show Parent Sets Only" in "Customize Machines List" screen*window width increases if screen width is 1280 pixels or higher so all columns are visible without showing a horizontal scrollbar*proper colors in night mode - Machines list wrong font colors in "MAME Machines Filter Panel"- Icon alpha blending bug in "Machine Types And Systems Filters" screen when items are unchecked (tool bar button filter)Changed- Renamed "MachinesList_SidePanel" section to "MAMEMachinesFilterPanel", for consistency- Renamed "Game Font Settings" to "Customize Game Fonts" in games popup menu and main menu "Games List"Removed- Colors array vars of games selection bar are no more; colors are taken from ColorBoxes in Preferences screenAdded- Games list selection bar colors customization (Preferences screen)*customize background color, frame color and font color*there are two bar settings for MAME and arcade, one for available games (default blue color) and one for games with missing ROMs/CHDs (default red color)*re-added "Gradient Bar" setting*two separate sets, one for light mode in "Games List" page and another for the night mode in "Night Mode" page*light mode settings are saved in "EmuLoader.ini"*night mode settings are saved in "nightmode.ini"*affected features so far: main games list, MAME Machines Filter Panel, "Customize Game Fonts" screen, "Customize Thumbnails" screenNOTE: frame cannot be removed but it can be masked with "alpha blending" and frame colors like black or white - Night mode custom user colors support in a couple more screens (no more forced blue frames)- New "Slot Machines" catver.ini filter added to "Arcade Miscellaneous Filters" screenTélécharger Emu Loader v8.6.5 (version complète)Site Officiel de Emu Loader
13h06 - Ce frontend multi-systèmes a été mis à jour. Les améliorations sont les suivantes:All I can see is bugs... bugs... bugs... thumbnails view was not showing zipped snaps, only unzipped. I didn't notice it until now.But this build also bring new stuff, like showing MAME software list images from snap_sl.zip, titles_s.zip, covers_sl.zip, others. All image categories are supported. Make sure these files are in the same folder as snap.zip, titles,zip, etc, or the frontend will not find them.More fixes related to game preview images. If you have mulitple path entries in snaps, titles, cabinets, covers, etc, they were not handled correctly, making it impossible to show images. Emu Loader can now detect the first path entry, ignoring everything else after the ; char. This is for MAME and arcade systems only. Make sure you change image directory entries in MAME's ui.ini file and snap directory entry in mame.ini, andmove the relevant path to the front of the string. If you don't do this, images will not show in the preview panel.Multiple paths suport is not possible with the current implementation and it will require a complete rewrite on how Emu Loader search for preview images.So... current titles directory entry in ui.ini: titles_directory "titles;H:\MAME 0.199 EXTRAs"all you need to do is: titles_directory H:\MAME 0.199 EXTRAs;titlesEasy, right ? Do this for all image categories, including snap_directory entry in mame.ini.Moving on, I added a feature to the MAME Machines Filter Panel called Machines List Filter. Accessible in the machines list popup menu (mouse right-click), you can hide machines that you don't want to see. It even comes with a customizer (interface is unfinished) that shows a list of all machines so you can easily show/hide them with checkboxes. The list is stored in a new \arcade\mame_machines_exclude.txt file.This filter is only for the machines filter panel, the main games list does not use it, all machines are listed.Fixed- Oh darn... I forgot to delete some beep/ding sound commands when initializing game zipped images lists- Re-added support to generate zipped snapshot thumbs in thumbnails view*the code was removed by mistake more than a year ago when EmuCon was merged with Emu Loader, and nobody noticed, not even me*all arcade systems are supported, "snap.zip" file; MAME also support "softwarename.zip" and "snap_sl.zip"*Console/computer systems from EmuCon were Ok - Games list was not focused after a manual switch between light and night mode (main menu)Changed- Minor optimizations to save some RAM when handling game image folders and improve game images preview search- Changes to "Image Category Settings" screen*button "Default" folder was doing nothing*category folders are now read directly from config files and not from RAM vars, which might contain different data*relative paths in console/computer systems (from EmuCon) are now relative to the frontend root path since you can have multiple emulators per system*minor code tweaks Added- New "Machines List Filter" filter for "MAME Machines Filter Panel" (machines list popup menu)*you can customize what machines appear in the list*it works like the "Customize MAME Software List" feature*excluded machines list is saved in "\arcade\mame_machines_exclude.txt" file*machines are only hidden from the list, not disabled*it's only for the machines filter panel, not for the main games list - Support for "all-in-one" zipped image files (MAME software lists only)*you can have snaps for all MAME softlist games combined into one humongous file instead of separate "softwarename.zip" files*filename is the same as MAME's image .zip filenames, plus a "_sl" suffix*filename format: "snap_sl.zip", "titles_sl.zip", "covers_sl.zip", etc (all categories are supported)*files must be located in the same place as their "arcade/machine" files (snap.zip, titles.zip, etc)*you can use "softwarename.zip" files together with these new files*they will be scanned after "softwarename.zip"*easy to use, just drop files in them proper folders and start the frontend - Mulitple image paths detection (MAME only)*only the first path will be used, ignoring everything else after the ; char (snaps, titles, cabinets, covers, etc)*removal of surrouning quotes, just to be safe (first and last char on the string)NOTE: there is no multi directories scan to show game preview images! - Added "\videosnaps_sl\" sub-folder scanning for video preview, MAME software listsTélécharger Emu Loader v8.6.4 (version complète)Site Officiel de Emu Loader
12h47 - Ce frontend multi-systèmes a été mis à jour. Les améliorations sont les suivantes:Update 3 is here with some great news, the search games panel is back next to the games filters tool bar were it belongs! I had to resort to voodoo magic to accomplish this miracle...Panel frames settings expanded. You can choose between 3 modes: disbled, single border, double border. You can even change their colors in night mode. You might need to reconfigure the frame settings again.Status bar colors settings for the games list, Preferences screen, was split in two sets, one for the light mode (Games List page), and another for the night mode (Night Mode page). There's a Copy button in the night mode set so you can copy status bar colors colors from the light mode.Several updates were made to the night mode, more options for color customization and even more drawing bugs were fixed. You can change games list frame color and even disable it. Same for images panel frame.The game documents panel now have a 7 pixels border, just like the images panel. Good for those who use image splitters with the same color as the background color. You can disable the docs panel border in Preferences screen, Game Docs page.Last but not least, there's a new feature called Tool Bar Overlay Icons Folder (Preferences screen, Games List page). You don't need to overwrite frontend's default overlay icons with your custom icons anymore. All you need is to create a new sub-folder inside \resources\main_icons\overlay\ base folder with the name of your choice and place your custom icons there. Then you can switch between default overlay set and custom sets at will. Feature for both light mode and night mode.There are some new screenshots in the screenshots page demonstrating the awesome powers of the dark side, err... night mode.Thanks to Fabian Leonel for making them. They look fantastic. I'll update the rest of the screenshots when I can. You can contribute with frontend screenshots as well. Just make sure they are in PNG format with no compression for maximum picture quality.Fixed- Heavy tool bar flickering when resizing main screen / images panel*caused by the tool bar's "repaint" internal event (not accessible by the user)*tool bar "DoubleBuffer" property is now always enabled - Frontend crash when clicking "All Visible" button in "Customize Tool Bar" (games filters tool bar)- Image category icon in images tool bar was showing the night mode overlay while in light mode- Frontend crash when detecting "Atari 800" cartridge type from an unzipped game Unicode filenameChanged- "Search Games" panel is back in the games filters tool bar*floating panel is still available as an option (access in "Settings" button)*games list attached panel is gone*new "Use Small 16x16 Icons" option , access in "Settings" button (default 24x24 icons)*new "Show Filter Labels in Small Tool Bar" option to show labels, "small tool bar" mode only*the "Search" tool bar button is visible only for the floating panel*the floating panel "enabled" state is no longer restored at startup "Games List Status Bar" colors limited to the light mode (Preferences screen, "Games List" page)- Setting "Panel Outer Frame Color (7 Pixels)" renamed to "Image 7 Pixels Border Color" to avoid confusion with night mode (Preferences screen, "Games List" page)- Behavior of panel frames have changed, two options to choose from:"Outer Frame": enable this to use a single frame"Inner Frame": enable this to use a double frame; "outer frame" must also be enabled*disabling both settings or just "outer frame" removes the panel border completely*tool bars updated to support the new setings - Message box now show top bar color and labels colors according to game's set status*green bar for available games*red bar for available games with missing ROMs/CHDs*gray bar for missing games Added- New "Show Game Documents 7 Pixels Border" checkbox and "Border Color" settings, to align the panel with images panel (Preference screen, "Game Docs" page)- Night mode improvements ("Night Mode" page in Preferences screen)*"Search Games" panel colors customization expanded to include the edit box*customize games list frame color and visibility*tick the new "Use Windows Themed Border" to disable games custom frame color; it shows a single border*the frame in games filters tool bar is now drawn outside the client area, and it can be set to disabled, single or double frame*customize images panel frame colors and visibility*images tool bar height aligned with games filters "small tool bar", frame is now drawn outside the client area*"Customize Games List Status Bar Colors" settings for the night mode (colors box in "Games List" page is now only for the light mode) - New "Panels Colors" general settings for the night mode, so you can change frame colors, background color, font color and shadow font color*"Apply Filters" message box*"Initialize Zipped Images Contents" message box*Game Details*Select a Machine to Run Game*Load Multi-Slot MAME Games*Load Console/Computer Multi Floppy Disk Games*Search Games floating panel*Rename/Delete Game Images*Customize MAME Software ListNOTE 1: not all texts can have custom colors (font color and shadow font color)NOTE 2: background color is it's not widely applied; only for a few panels - New setting "Tool Bar Overlay Icons Folder" (preferences screen, "Games List" page)*you don't have to overwrite frontend's overlay icons anymore, just create a sub-folder with your custom icons and select it in the drop-down box*sub-folder must be inside "frontend_dir\resources\main_icons\overlay\" base folder*for both light mode and night mode*use ANSI directory names only, no Unicode support*you only need to add icons that are different than the ones from the base folder*if an icon doesn't exist in the sub-folder, the overlay icon from the base folder will be used*overlay icons are used in games filters tool bar and images tool bar (so far...)*folder name is used as the icons set title*added a "Dark Grey" icons set for the night mode; thanks to "Fabian" for creating the iconsTélécharger Emu Loader v8.6.3 (version complète)Site Officiel de Emu Loader
12h36 - Ce frontend multi-systèmes a été mis à jour. La liste des améliorations est la suivante:Of course I had to miss something...I forgot to include arcade\filters\mame_filters.ini file. Some filters were renamed and are not added to the list without it.The Search Games feature was expanded. Besides the floating panel, you can now choose to attach the panel below the games list or at the top.If you press ESC key while the edit box is focused, the search bar closes, just like in Firefox / Chrome internet browsers. Also, the search panel enabled mode is now restored at a frontend restart.Fixed- Forgot to include the updated file "\arcade\filters\mame_filters.ini" for "Arcade Games Filters" tool bar button*some filters were renamed*one filter slip in two for easier games filtering*the frontend was crashing without this updated file Changed- Color tweaks to night mode- Tweaks to "Delete/Rename Game Image File" screen- "Search Games" panel expanded, 3 view modes:1. floating panel: default behavior, located just below the search button in filters tool bar2. panel attached to the bottom of the games list: slim panel with 40 pixels height3. panel attached to the top of the games list: slim panel with 40 pixels height*to switch between modes, click the new "tool bar" button next to the close button*you can customize "Night Mode" colors of the attached panel, "Night Mode" page in preferences screen*floating panel still have fixed colors - in light mode, colors are fixed - "Search Games" panel "enabled" state is now restored on a frontend restartRemoved- Minor source code cleanupTélécharger Emu Loader v8.6.2 (version complète)Site Officiel de Emu Loader
13h38 - Une nouvelle version de ce frontend multi-systèmes a été publiée. Voici la liste des nouveautés:Henceforth, you shall be known as Darth Emu Loader!Humongous amounts of drawing bugs where fixed since last build. That was all thanks to the night mode. I would have never found them bugs without it...Quite a few internal changes were made in favor of the night mode. Further improvements to my TPanelEx and TShadowLabel Delphi components were required. I've had so much fun working on Emu Loader these past 4 weeks, I tell you.Many "under the good" bugs were also fixed. But let me say this first: you must create games list for all arcade and MAME software lists all over again. This is required due to recent internal changes. Not doing so will cause a cataclysmic event!The goods:- Emu Loader's audit system was still flawed. Bios/devices were not validated 100% in some situations. Model 2 board ROMs for SEGA Model 2 Emulator were also completely ignored.- Support for Supemodel 3 Emulator latest SVN 735 build. You lhave to reconfigure the emulator and game custom settings within the frontend since .ini file entries have been renamed. I took the opportinity to add support for save states. You can select a save state before loading a Model 3 game now. I've also fixed quite a few bugs related to Supermode 3 usage. The most important is proper command line parameters, that were completely messed up.- Emu Loader was adding bogus files to games in MAME software lists. Some of them are battery ROMs. These are not game files and should not be added to the game's files list. Most affected are cartridge softlists nes.xml and msx1_cart.xml.- ROM/CHD size is now added to arcade games files list. There is no file size validation, it's just used for information. Currently used in Game Details screen and Arcade Games Scan Results screen.- Games Search tool bar repalced by a floating panel. This is the only way I found to implement tool bar colors customization.- Filter Arcade Games by Main CPU tool bar replaced by a floating panel (Arcade Misc Filters button). Again, to allow changing tool bar colors.- The interface of several screens were updated to support night mode. Some of them look incredibly beautiful.- New Night Node Customization settings in preferences screen. Only tool bar colors can be customized for now.- Preferences screen redesigned so its contents don't clutter in a small space.And here's the golden goose: tool bar icons were complete redesign! Outer frames split from the icons into overlay icons.These overlays are dynamically drawn on top of the filter icons. Located in the new \resources\main_icons\overlay\ folder, you can easily customize them to your liking. Full alpha blend support. There's a set for the night mode and another one for the light mode.Large icons were resized from 44x40 to 48x48, and small icons resized from 28x22 to 30x24.I took the time to create extra large 68x68 tool bar icons for those like me with 4K (3840x2160) and 2K (2560x1440) screen resolutions. They look awesome. There's also new 30x24 arcade filters small icons for the small tool bar.Fixed- Non-game files were added to a MAME software list games*some games have "rom" entries (battery backup, NVRAM, etc) but are not game files and should not be added ("hash\nes.xml", "hash\msx_cart.xml", others)*you must re-create all your MAME software list games lists again, either delete all files in "frontend_dir\arcade\mame_softwarelist_games\" folder (easier) or select "Enable: Overwrite Mode" when choosing the arcade scan mode - FATALITY! When validating multiple selected games, bios/device sets were not validated at all (works fine with scall all games, scan single game)- FINISH HIM! Games of "SEGA Model 2 Emulator" were not validated correctly, "model2.zip" board ROMs completely ignored- When running single MAME arcade games, frontend was trying to detect the "machine title", intended for multi-slot machines ("uMain.GetTitleMachineToUse" function)- Timer freeze when applying games filters on grouped view mode- Button "Default Grid Size" and "Show Game Title" were not repainting thumb preview images (Thumbnail Settings)- Font style was set to game filename instead of game title in "Delete Multiple Selected Games Files" screen- Some messages were not showing up in splash screen when creating games lists, specially for "SEGA Model 2"- CRC-32 / SHA-1 checksums of unzipped game files failed to be generated*some games could not be added to the games list (console/computer systems only)*most noticeable in "Game Details" screen*mostly for Unicode filenames*console/computer games only (ported from EmuCon)*some internal functions updated to support "WideString" parameters and slightly modified to fix this bug - Frontend crash when trying to open a .zip / .7z Unicode filename in "Game Details" screen (console/computer games from EmuCon) ... this bug is almost 2 years old! - Megatons of drawing bugs thru the entire projectChanged- Changes and improvements to games tool bar:*resized large icons from 44x40 to 48x48*resized small icons from 28x22 to 30x24*added 68x68 icons size support, useful for 2K (2560x1440) and 4K (3840x2160) screen resolutions*added a white background in the lower text so it's visible in night mode*several icons were completely remade*split the icon outer frame from current icons into separate overlay icons, located in a new "resources\main_icons\overlay\" folder.overlay icons are painted on top of the icon, alpha blend support.overlay icons can be customized to your liking without altering the filter icons*replaced the "Search" tool bar by a simple button; edit box and buttons are now placed in a new floating panel below the main tool bar.you can move the panel around by dragging it with the title bar*finally removed the dreadful "TCoolBar" control; tool bar background colors can now be customized (night mode only)*Renamed settings entries in "EmuLoader.ini", you need to customize buttons again in "Customize Tool Bar" - Improvements to "Arcade Games Filters" screen (tool bar button)*if filter icon not found, the "no icon" was not set correctly*added support for 68x68 and 30x24 icon sizes, found in "resources\main_icon\arcade_filters\" folder*choose an icon size to browse the filters list: "Extra Large (68x68)", "Large (48x48)", "Small (30x24)"*additional tweaks - Moved "Tool Bar Buttons" menu options from "View" to "Games List" main menu, renamed "Small Tool Bar" to "Icon Size" and expanded to:*Extra Large (68x68)*Large (48x48)*Small (30x24) - Changes to "Customize Tool Bar"*replaced "Small Tool Bar" checkbox by a "Set Icon Size" buttons group: "Very Large (68x68)", "Large (48x48)", "Small (30x24)"*removed "Search Games Bar" checkbox since it's now listed with the other buttons*renamed "Hide Tool Bar" to "Show Tool Bar", so it's the same title as the checkbox option in main menu*additional tweaks - Moved "Show Games Status Bar" setting from "View" to "Games List" main menu, where is belongs- Changes to Preferences screen*size increased to 850x600 to give its contents more breathing room*moved "Internet Game Info" panel from "Images" to "General" page*renamed TSlitter component names of games list and images to avoid overlap settings; you must customize splitters again as "EmuLoader.ini" entries were also renamed*additional interface tweaks (still needs work) - Changes and fixes to "Supermodel 3 Emulator" features*entries in file "frontend_dir\arcade\emulator_ini\supermodel_ini\Supermodel.ini" have changed to avoid settings overlap NOTE 1: you must re-configure AND save the emulator default settings to update the .ini file NOTE 2: settings key names are the same as emulator's "Supermodel.ini" file, but not all of them*game custom setting files changed as well (change/save emulator default settings first!) NOTE: you must re-configure AND save the game custom settings again to update the .ini file*additional interface updates*FATALITY! game custom settings were not added properly to command line when running games (nobody noticed this ?!).custom settings and emulator default settings were added twice to command line.new behavior: emulator settings is now loaded first, followed by game custom settings file (just like MAME).if game setting is the same as emulator setting, it's no longer added in "ganename.ini" file (just like MAME)*when running emulator in full screen, if the custom resolution is not valid, current desktop resolution will be used automatically*if game filename is not found, emulator will not run; it was causing the "Error: Invalid Function 1" message on emulator exit Replaced the "Main CPU MAME Filter" bar by a floating panel*it was wasting too much space above the main games list*the "enabled" filter state is now restored on a frontend restart ("Arcade Misc" filters tool bar button)*panel position is always at the top left corner of the games list*you can move the panel around by dragging it with the title bar*limited the games search pattern to MAME / HBMAME as it's useless for other systems*added support for night mode - Several tweaks to "Delete Multiple Selected Games" screen; also added "night mode" support- Changes and fixes to "Arcade Scan Games Results" screen ("View Missing ROMs/CHDs" in games popup menu)*added a Device column to easily identify game sets with device ROMs*added a file size column (you must create all arcade games lists to see this info)*MAME CHD file sizes are detected "on the fly" while scan results list is being generated*missing files texts are now painted in a dark gray color (light mode) and silver color (night mode).status columns text is painted in red color; much easier to spot missing files*device ROMs were not properly tagged as device ROMs; weird bug as it was working fine for games with multiple device sets*parent ROMs/CHDs were not properly tagged as parent files, making it not show "Parent" text in status column*moved controls from bottom bar to top bar, reducing waste of space*increased selected system icon size and font size of emulator/games list version texts to keep in sync with other screens*window now have a fixed width size of 1015 pixels*when viewing a single game, the window height will be shortened to avoid waste of space*removed the redundant Close button since you can close it with the caption bar "close" button (or ESC key)*"filename.zip found" and "filename.zip not found" texts are now in "green" and "red" color for easier reading*status texts are now properly separated by comma; it gives a whole new meaning to the texts being shown*support for night mode; visibility on this mode is much nicer and detailed than light mode - Tweaks to "Game Details" screen (access in games popup menu or "Shift+I" shortcut)*missing files texts are now painted in a dark grey color (light mode) and silver color (night mode)*file size column added to game files list*MAME CHD file sizes are detected "on the fly" while files list is being generated*if a CHD filename text is larger than the label dimensions, the hint text will be enabled, hover mouse on it to see it - Since MAME can load Unicode filenames directly from command line, Emu Loader will no longer convert them to DOS 8.3 format (run custom EmuCon console/computer games with MAME)Added- Tool bar colors settings for night mode in the new "Night Mode" page, Preferences screen*for games tool bar filters, images tool bar and other "captionless" tool bars in the future*support custom gradient background; gradient can be disabled to use a single color*frame color is customizable; it can also be disabled*tool bars with button caption enabled cannot be customized (TToolBar component limitation) - Added a "Splitter" setting for "Game Documents" panel so you can customize it (Preferences screen, "Game Docs" page)- Added a "Splitter Style" setting for image splitters, default to "Single Color" (Preferences screen, "Images" page)- Support for Supermodel 3 Emulator SVN 735 ("Supermodel 3 Emulator Default Settings" screen).new settings: "scroll fog shaders", "tile map shaders", "stretch".added a "Use Custom [1-1000]" checkbox so you can enable/disable custom "PowerPC Bus Frequency (PPC)" frequency at will - Added save states support for "Supermodel 3 Emulator"*select a save state file before loading the game*valid filenames are "gamename.st?" (state slots go from 0 to 9) *save state folder is fixed by the Supermodel emulator and cannot be changed ("emudir\Saves\") - ROM/CHD size info added to arcade and MAME software list sets*games validation system do not use it, it's for information only*ROM size info can be viewed in "Game Details" and "Games Scan Results" screens (games popup menu)*you need to create new games lists for all arcade systems and MAME software lists to see this info, but frontend works fine without it*games of Supermodel 3 emulator doesn't have ROM size info in "emudir\Config\games.xml"*games of console/computer systems already have file size info (systems ported from EmuCon Frontend) Télécharger Emu Loader v8.6.1 (version complète)Site Officiel de Emu Loader